Fabricator ∙ Puppeteer
Skills
Maya
Unity
ZBrush
Adobe Creative Suite
Microsoft Office Suite
Hand Painting
Airbrush Painting
Paint/Color Matching
Mold Making
Paint Prep
Hand Tools
Puppeteering
3D Printing
MotionBuilder
Faceware
ShotGrid
Confluence
JIRA
AR/VR
Animation Collaborative - Lecture Masterclass
March 2019
AnimSquad - Intermediate Animation Mentorship with Jeffrey Engel
Winter 2018
Mold3D Academy - Creating Appealing Characters with Dylan Ekren
Winter 2018
The Illinois Institute of Art - Chicago
2013 - B.F.A in Media Arts & Animation
Education
Experience
The Bob Baker Marionette Theater - Fabricator & Puppeteer (Freelance)
May 2023 - ongoing
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Airbrush & hand-paint marionette puppets with water-based paints & inks, while mixing custom colors to match the original paint
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Restore marionette puppets by assessing & repairing damage & paint condition
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Prepare puppets & surfaces for painting by sanding, filling, & priming
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Assist around the theater with various tasks, such as coordinating other vendors, sourcing materials, organize various legacy collections, & preparing design files with Adobe Creative Suite programs
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Puppeteer various marionette puppets in the 2024 "Holiday on Strings" show
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Assist with pre-show tasks, such as setting up puppets backstage or helping seat guests before the show, & post-show duties, including puppet meet-and-greets with guests, setting up & handing out ice cream, & answering any questions guests may have about the program or the Bob Baker Marionette Theater
Amazon Games Studio - Animator
July 2021 - May 2023
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Creates hand-keyed animations, modifies cycles & mocap performances from Motion Builder in Maya for real time game assets for ‘New World'
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Works with Game Designers to execute player combat animations & make revisions based on critiques, playtests & player feedback
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Partners with Technical Artists to review & iterate on animation rigs as well as update & improve documentation of animation processes
Magnopus - 3D Animator
February 2019 - May 2021
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Creates hand-keyed animations, cycles, and animation libraries for characters and props in Maya for VR experiences through Occulus and Unity game engine
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Works with Art Director and other team leads to develop a pipeline and product application with new proprietary software by the client
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Drives concepts for animations by creating prototype or block-out animations, as well as integrate the assets into Unity that work with the Avatar system and state machines
CounterPunch Studios - Animator (Contract)
November 2018 - February 2019 & May 2021 - July 2021
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Creates hand-keyed realistic facial animations as well as clean and embellish motion capture data with character emotion and storytelling for cinematic scenes in AAA+ titles
Next Generation Esports (NGE) - Lead 3D Animator
July 2017 - December 2017
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Responsible for providing animation direction, rigging specifications, & oversight to an outsourced animation team, as well as delivering feedback and drawovers for animation
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Collaborate with the Art Director & Creative Leads to establish an effective animation pipeline to execute client’s vision, while also creating rigging & animation documentation & improving studio processes
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Creates stylized hand-keyed character & prop animations in Maya & the implementation of animations, rigs, and assets into Unity
The Walt Disney Company (DCPI Digital Media) - Jr. Animator
January 2014 - December 2017
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Works in the Digital Games & Apps department on 15+ award-winning mobile games across all Disney brands
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Creates character animations in Maya, including planning & executing cutscenes, in-game cycles, & lip sync animations
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Collaborates with Pixar, Disney Channel & feature filmmakers on interactive game developments based on TV show or toy product releases, & make revisions based on feedback
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Manages outside agencies and freelancers to provide animation direction & reviews with drawovers
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Assists in modeling, rigging, & animating props in Maya, ZBrush, & Topogun
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Creates FX & particle animations with Unity Shuriken Particle system